I've been using this team on Pokemon Lab and, honestly, it pwns the crap out most people. I don't think Pokemon Lab has ladder points or anything like that yet, but I would say I'd have high points because of this team. I don't really intend to change anything, but if you guys have any good suggestions, I'm willing to change.
Azelf @Colbur Berry
Levitate
Jolly 8HP / 136Atk / 144SpD / 220Spe
-Stealth Rock
-Taunt
-U-turn
-Explosion
I run an extra point in speed for other Colbur Azelfs to ensure I can get rocks up first. But if it's just a standard Azelf, I may get rocks up depending on if they decide to Taunt or not. I can also Taunt slower leads, such as Swampert and Metagross. This Azelf doesn't mind a Choice Scarf from a Jirachi. It just turns it into a high-speed bomb.
Heatran @Life Orb
Flash Fire
Timid 252SpA / 4SpD / 252Spe
-Substitute
-Fire Blast
-Earth Power
-Hidden Power [Grass]
Once Heatran gets a Sub up, it is just a monster. Normally, I come in on something I can hit super effectively and Sub up on the switch. Almost every time, they go into a Swampert. Hidden Power [Grass] to the FACE.
They switch into Gyarados alot too, but thats what Rotom is for.
Scizor @Choice Band
Technician
Adamant 248HP / 252Atk / 8Spe
-Bullet Punch
-U-turn
-Superpower
-Pursuit
Bullet Punch can kill off boosted sweepers like Dragonite. ...Not really much else to say here
Flygon @Choice Scarf
Levitate
Jolly 252Atk / 252Spe / 4SpD
-U-turn
-Earthquake
-Stone Edge
-Outrage
Jolly over my usual Adamant because I only intend Flygon to scout and clean up late game. I have Scizor for physical power anyways.
Rotom-W @Leftovers
Levitate
Bold 252HP / 168Def / 88Spe
-Discharge
-Hydro Pump
-Shadow Ball
-Will-o-wisp
My Gyarados counter. I switch him in on a DD and Discharge for the kill. Will-o-wisp on Tyranitar, Machamp, Dragonite, and anything I want to take some damage from. Hydro Pump to take care of...well anything it can, really.
Starmie @Life Orb
Natural Cure
Timid 252SpA / 252Spe / 4HP
-Surf
-Ice Beam
-Thunderbolt
-Rapid Spin
I have Starmie so I don't get completely destroyed by Infernape. Rapid Spin for teams that like to set up a a crap load of entry hazards.
I appreciate any feedback!